Color TD is looking ok, and the boring stuff is out of the way (drawing to screen, making creeps, making towers shoot at creeps, etc). Here is a very very basic look at the game so far
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Don't mind the programmer art! |
Before I got too far ahead of myself though, the first thing I had to do was whip up a map editor! This is a really necessary tool that allows me to quickly throw together all of my components without needing to worry about too much brute force coding. If I don't do that, things like this happen:
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And this is just for the tiny map above! |
The map editor was great fun to make, and I was able to include some really awesome time saving features. Check it out below!